Kin and Conquest Floor Guides
Kin and Conquest floor guides with guardian prep, weapon recipes, blessing priorities, and Normal vs harder pacing tips for each tier.
These Kin and Conquest floor guides translate the floors overview into actionable habits for each descent. The Fox Knocks built an incremental idle action adventure where your fox clears vertical dungeon layers, defeats floor guardians, and eventually challenges the Evil Geomancer. Floors are not identical reskins—each tier introduces enemy mixes, recipe pressure, and optional kill X enemies challenges that punish sloppy economy or weak cleave.
This page focuses on how to approach floors as a series of exams rather than a sprint. It incorporates common themes from demo and early-release player feedback: weapon recipe spikes, guardian reward crashes (patched in later builds), totem spawn timing at descent, skill tree linearity debates, and the satisfaction of proximity combat when movement is tuned well. Pair these guides with controls, the blessing picker, and the progress checklist.
Universal floor checklist (every tier)
Before treating any floor as “solved,” run through this list:
- Movement scheme locked — Pick mouse, keyboard, or gamepad and stick with it for guardian attempts. Many players switch to keyboard when packs get dense.
- Local weapon crafted — Six weapons unlock over time; each floor expects you to discover or craft the recipe tied to that layer. Entering under-weaponed is the top cause of walls.
- Blessing plan — Level ups offer permanent bonuses. Offense, defense, mobility, and economy categories should match the floor’s pain point (see blessing picker).
- Skill tree purchases — Trees are largely linear but still impactful. Prioritize nodes that fix your last death reason, not distant capstones.
- Guardian attempt only when stable — If Normal wipes repeat, farm XP and gold on the same floor instead of descending early.
- Harder repeat optional but valuable — After Normal guardian clears, harder settings test whether your build survives tighter margins.
Early floors: learning proximity combat
The first floors teach proximity combat—your fox swings when enemies enter weapon range while you handle positioning. Early enemies punish standing still in telegraphed zones but forgive low DPS if you kite patiently.
Goals on early Normal runs:
- Learn click-to-move versus auto-follow cursor in Settings.
- Mine ore without dying to stray projectiles.
- Take first blessing picks that either stabilize HP or accelerate kills.
- Defeat the first floor guardian with a simple upgrade path rather than perfect min-max.
Common early mistakes: Descending before crafting the floor weapon; chasing kill-count challenges before guardian readiness; letting auto-move drag you into totems immediately after descent (a known demo annoyance addressed in patches—still worth manual spacing).
Demo players noted color readability was strong even in busy packs—a useful advantage when learning spacing. If you feel lost visually, adjust windowed resolution per system requirements before blaming build power.
Mid floors: recipes, books, staffs, and challenges
Mid progression (demo devlogs reference Floor 3 access alongside Books and Staffs weapon families) widens build variety. Here weapon choice matters more than raw level because enemy health scales with floor tier.
Strategic priorities:
- Craft the floor recipe weapon before guardian attempts. Post-1.0 rebalancing softened mandatory spikes, but local weapons still feel best.
- Align blessings with weapon archetype — cleave weapons favor offense and on-kill effects; defensive weapons pair with absorb, thorns, or shard synergies noted in patch notes.
- Challenges — Kill X enemy objectives can extend sessions. Finish Normal guardian first, then return with a faster build if achievements or rewards matter.
- Mining efficiency — Some feedback wished ore dropped more recipe components instead of mostly coins; regardless, mine during lulls to fund upgrades.
Guardian prep for mid floors:
- Enter with full HP buffer blessings or defensive skill nodes if the guardian mixes adds with spike damage.
- Manual movement during add phases; idle auto-follow often mis-prioritizes totems or distant pickups.
- After victory, pause before instant descent—guardian reward screens were a rare crash vector in browser demos; PC release builds added safeguards, but waiting a beat costs nothing.
Track which weapons and difficulties you cleared using the progress checklist so mid-floor backtracking stays organized.
Harder difficulty repeats
Harder settings reuse layouts with less forgiveness. Treat them as mastery runs, not mandatory immediately after Normal.
When to attempt harder:
- Normal guardian down with comfortable time-to-kill on trash packs.
- You can dodge the guardian’s primary telegraph consistently with your chosen input method.
- Economy blessings or upgrade tiers prevent long downtime between waves.
When to wait:
- Kill-count challenges already force long Normal farms—you may be under-damaged, not under-skilled.
- You still die to basic pack mechanics on Normal.
Harder clears are excellent practice before the Evil Geomancer push because they stress movement without introducing entirely new enemy languages.
Skill tree and blessing calls per floor
Player debate centers on skill tree depth—some want branching paths, others prefer the straight line because wrong branches reset runs in harsher incremental games. The Fox Knocks has acknowledged feedback while keeping readable progression. Practically, buy nodes that solve your last failure:
- Dying to chip damage → defense or sustain nodes, thorns-style effects where available.
- Timeout on guardian → offense nodes and weapon upgrades before mobility luxuries.
- Slow farming → economy blessings and efficient mining routes.
Blessings are permanent for the run—use the blessing picker categories (offense, defense, mobility, economy) to avoid contradictory picks that look strong individually but dilute your floor plan.
Floor-by-floor mindset summary
| Phase | Focus | Warning sign |
|---|---|---|
| Early Normal | Movement, first weapon, first guardian | Repeated deaths to basic telegraphs |
| Mid Normal | Recipe weapons, Books/Staffs unlocks, challenges | Guardian damage spikes with wrong weapon tier |
| Harder repeats | Tighter kiting, faster clears | Kill-count goals taking multiple stale sessions |
| Pre-finale | Synergy stacking, checklist completion | Rushing downward with incomplete unlocks |
Integrating tools and other wiki sections
Floors do not exist in isolation. When a tier stalls:
- Re-read floors overview for system vocabulary.
- Tune input via controls.
- Simulate blessing routes on tools.
- Compare community sentiment in the game review if pacing feels off—it may be build issue or genre preference.
Incremental games reward repeating familiar floors with smarter investments. These guides emphasize when to farm, when to descend, and when to escalate difficulty so each hour pushes the fox closer to the mountain’s corrupted peak.
Frequently Asked Questions
Quick answers for Kin and Conquest players.
What should I do first on a new Kin and Conquest floor?
Secure movement settings, mine for the floor weapon recipe, level for relevant blessings, then attempt the floor guardian on Normal before considering descent or harder repeats.
Why do I keep failing floor guardians?
Usually wrong weapon tier, missing defensive blessings, or auto-movement dragging you into telegraphs. Craft the local recipe, adjust build tools, and consider keyboard control for dense fights.
When should I do kill X enemy challenges?
After Normal guardian clears and core gear are stable. Challenges extend farming sessions—treat them as optional mastery unless you need specific rewards or achievements.
Are harder difficulties required to finish Kin and Conquest?
Story progression centers on clearing floors and reaching the Evil Geomancer. Harder modes are mastery repeats with tighter margins, valuable for practice and completionists.
How do Books and Staffs fit into floor progression?
Mid-game updates expanded weapon families beyond early options. Unlock and craft them when the floor tier introduces those recipes, typically alongside deeper floors in the demo roadmap.
What tools help track floor progress?
Use the [progress checklist](/tools/progress-checklist/) for guardians, difficulties, and weapon unlocks, plus the [blessing picker](/tools/blessing-picker/) to plan level-up choices per floor.