Kin and Conquest Cunning Skill Path
Kin and Conquest Cunning skill path: Haste, Gale Runner, Wind Walker, Determination, and node order for fast proximity combat clears.
The Kin and Conquest Cunning skill path is for players who believe the best defense is leaving enemy range faster—then re-entering under Haste with extended uptime from Gale Runner, movement benefits from merged Wind Walker nodes, and Determination where older tree slots were replaced. Demo balance raised base Haste duration and reworked Cunning nodes so speed builds stay competitive with buffed Survival routes. This guide covers node priorities, synergy with Cunning Haste build, and how Cunning interacts with blessings and weapons.
For reflect-heavy play, see Survival path. New climbers should start with Getting Started before spending deep Cunning points.
Path identity
Cunning nodes emphasize:
- Haste — Shorter kill windows, faster repositioning.
- Duration extension — Gale Runner adds +5 seconds to Haste per public changelog (base duration 5 seconds after rebalance).
- Movement tech — Wind Walker merges and Determination replacement alter how quickly you safe-position between ore routes and patrols.
- Damage assuming speed — Later tiers expect you already attack often during buff uptime.
Cunning does not remove proximity rules: the Fox still swings when foes are in weapon range. Speed changes how often you create those windows safely.
Key nodes (changelog-verified)
Haste (foundation)
Every Cunning plan starts here. Ask whether each subsequent node increases Haste frequency, damage during Haste, or movement that keeps you alive while Haste ticks.
Gale Runner
High-impact duration extension (+5s in 0.5.2 notes). Often a primary pick before niche Cunning utilities—uptime equals DPS in proximity combat.
Wind Walker and Determination
Wind Walker nodes were merged in 0.5.2; a second node slot became Determination. Exact movement bonuses live in tooltips—hold expand for current values rather than trusting outdated diagrams.
These nodes support controls playstyles: keyboard strafing and auto-move can trigger movement bonuses more consistently than fatigued mouse dragging.
Deeper tiers
Demo 0.5.2 unlocked the next tier of skill tree nodes globally. Continue down Cunning for multipliers that assume your baseline is already fast—not for raw effective health.
Suggested investment philosophy
Phase 1 — Haste online (early floors)
Unlock Haste and one movement node you can feel in combat. Goal: learn kill-then-exit rhythm on Floor 1–2 without relying on face-tanking.
Phase 2 — Duration spike (mid floors)
Add Gale Runner and weapon Damage upgrades so extended Haste actually clears packs. Compare weapons on the weapons tier list—Books and Staffs may change entry range once unlocked.
Phase 3 — Commit or hybrid (Floor 3+ / higher difficulties)
Deepen Cunning damage nodes if uptime is stable. If elites one-shot you, spend one Survival pick (Thorns or Absorb-friendly) without gutting Cunning—hybrid points are valid on faster enemy difficulties.
Phase 4 — Boss tuning
Use walkthrough mechanics; Haste helps add phases but scripted attacks still require manual respect against the Evil Geomancer.
Blessings for Cunning
Permanent level-up bonuses should reward tempo:
- Chain Lightning — Confirmed blessing; chains between nearby targets when you stack enemies during Haste pulls.
- Direct damage / attack speed — When tooltips clearly describe swing frequency.
- Minimal sustain — One defensive pick before highest difficulties where non-boss speed increases.
Demo era offered ~nineteen blessings; 1.0 adds more—use best blessings and Blessing Picker instead of guessing names.
Weapons and proximity
Fast weapons shine when Haste multiplies already-short swing cycles. Ranged Books and Staffs can open fights safely, but many on-hit effects still assume you enter proximity eventually—read blessing and node tooltips honestly.
Upgrade Damage during Haste before luxury stats. Mine ore between pulls; incremental gold still drives incremental power in Kin and Conquest.
Floors, difficulties, totems
Floor transitions test whether your speed was real DPS or only trash clear. Elites on Floor 3+ punish greedy Haste extension—exit range when windups begin even if seconds remain.
Difficulty tooltips in run select list enemy speed changes among other modifiers. Cunning players feel this first; add modest Survival or sustain Blessings when bumping difficulty.
Totems alter risk. Do not activate golden totems at spawn without moving—speed builds die to careless triggers as often as slow ones.
Vs Survival path
| Topic | Cunning | Survival |
|---|---|---|
| Primary stat feel | Speed, Haste uptime | Reflect, shards, orbs |
| Failure mode | Misstep while fast | Slow kill → overwhelm |
| Best player profile | Dodges well | Tanks spacing well |
| Build link | Cunning Haste | Survival build |
Common mistakes
- Maxing Cunning with zero Damage upgrades — Haste multiplies small numbers into still-small numbers.
- Ignoring mining — Economy delays weapon upgrades that Haste windows need.
- Skipping tooltip expand — Node merges changed Wind Walker layout post-0.5.2.
- Pure glass on highest difficulty — One Survival or sustain Blessing prevents random resets.
Patch awareness
Cunning and Survival both saw 0.5.2 rebalance; developers recommended fresh saves when nodes were replaced. Revisit skill tree hub after major patches and verify Haste/Gale Runner numbers in-game.
Cunning is the path of tempo—Kin and Conquest rewards players who convert Haste seconds into floor progress, Blessing synergies, and eventually the summit fight against the Evil Geomancer.
Frequently Asked Questions
Quick answers for Kin and Conquest players.
How long does Haste last with Gale Runner?
Base Haste duration was set to five seconds in 0.5.2; Gale Runner adds +5 seconds per changelog—confirm current tooltips after patches.
What changed with Wind Walker nodes?
Wind Walker nodes were merged in 0.5.2, with a second node replaced by Determination. Read in-game tooltips for exact bonuses.
Is the Cunning path good for beginners?
Beginners can take early Haste nodes, but full Cunning specialization works best after dodging feels natural—see [beginner build](/builds/beginner-build/).
Does Cunning ignore proximity combat?
No—the Fox still attacks in weapon range. Cunning changes how often you safely enter and exit that range.
Which Blessings suit Cunning builds?
Chain Lightning, damage, and attack tempo blessings pair well—see [best blessings](/blessings/best-blessings/) and [Cunning Haste build](/builds/cunning-haste-build/).
When were deeper Cunning tiers unlocked?
Demo 0.5.2 added access to the next skill tree tier alongside Floor 3 and Books/Staffs.