Kin and Conquest Walkthrough Hub
Kin and Conquest walkthrough hub for floors, guardians, challenges, and the Evil Geomancer finale on Normal and harder difficulty runs.
This walkthrough hub is your route map through Kin and Conquest, the incremental idle action adventure from The Fox Knocks. You play a fox chosen by the sacred Evertree to climb a corrupted mountain, clear dungeon floors, and eventually confront the Evil Geomancer who seized the peak. Progress is not a single scripted quest line; it is a loop of fighting, mining, leveling, choosing blessings, and pushing deeper whenever your build is ready.
Use the pages below when you know what you need. If you are new, start with the floors overview to learn how Normal and harder difficulties work, what floor guardians gate, and how challenge objectives like killing a set number of enemies fit into each descent. When you are stuck on a specific tier, open the floor guides for practical pacing tips, weapon unlock timing, and guardian prep. For the long-term goal, read the Evil Geomancer guide so you understand what the finale expects from your build.
How Kin and Conquest progression works
Each run sends your fox into a vertical dungeon made of floors. Enemies spawn in waves, ore nodes appear for mining, and experience flows into your skill tree and blessing picks. Combat is proximity-based: when you stand close enough, your equipped weapon swings automatically. That makes positioning the real skill—kiting out of telegraphed hits, weaving between obstacles, and returning to strike range before packs overwhelm you.
Floors are not cosmetic layers. Higher floors introduce tougher enemy mixes, new weapon recipes, and guardian encounters that test whether your offense, defense, and economy are balanced. Normal difficulty is the baseline learning path. Harder variants reuse the same floor layout but punish mistakes with tighter damage windows and slower recovery, which is why many players complete Normal guardians first to unlock knowledge and gear before repeating a floor on the harder setting.
Between descents you spend gold and materials on equipment upgrades, invest skill points along linear trees (offense, defense, mobility, and related branches), and select blessings on level up—permanent bonuses that define how each run feels. Six weapons unlock gradually; swapping weapons is often the fastest way to break a wall on a new floor. If you want help planning blessings before you commit, pair this hub with the blessing picker tool and track unlocks on the progress checklist.
What each walkthrough page covers
The floors overview explains the floor ladder as a system: how you descend, what resets, what persists, and how challenges and totems interact with idle movement. It is the best page when you ask “what am I supposed to do on this floor?” without needing a blow-by-blow script.
The floor guides go deeper into execution—when to prioritize mining, how aggressively to chase kill-count challenges, guardian patterns at a strategic level, and common demo-to-release feedback themes like smoothing weapon recipe spikes. Treat it as a player-written supplement to experimentation, not a substitute for trying builds yourself.
The Evil Geomancer guide focuses on endgame intent. The Steam and itch.io descriptions frame the whole mountain as a siege against the geomancer’s conjured fiends. That page translates marketing promise into checklist form: power milestones, blessing synergies worth stacking late, and mindset for longer sessions typical of incremental games.
Related guides on this wiki
Walkthroughs assume you can control the fox comfortably. If movement feels awkward, read mouse, keyboard, and gamepad controls—many players prefer keyboard once fights get dense. For build planning outside pure routing, browse blessings, weapons, builds, and the skill tree sections when those pages are live on the wiki.
Before you buy or install, the game review summarizes community demo impressions (engagement, readability, skill tree depth debates) and the system requirements page lists Windows RAM and VRAM targets from the official Steam store page. Official links and community Discord or QQ details sit on the links hub.
Suggested reading order
- Skim this hub, then read the floors overview if you have not finished Floor 1 Normal yet.
- When a guardian blocks you, open floor guides for that tier and cross-check controls if deaths feel input-related.
- Use tools to plan blessings and track floor or weapon unlocks during longer grinds.
- When Normal floors feel stable, repeat harder difficulties for achievements and stronger pacing practice before the Evil Geomancer push.
Kin and Conquest rewards patience: incremental power spikes are intentional. These walkthroughs help you spend time on the right floor, with the right weapon recipe, instead of brute-forcing a guardian ten levels undergeared.
Frequently Asked Questions
Quick answers for Kin and Conquest players.
Where should I start the Kin and Conquest walkthrough?
Begin with the [floors overview](/walkthrough/floors-overview/) if you are learning the floor and difficulty system. Jump to [floor guides](/walkthrough/floor-guides/) when a specific guardian or challenge blocks progress.
Does this walkthrough cover Normal and harder difficulties?
Yes. The hub and child pages explain both Normal baseline runs and harder variants, including when to repeat a floor on the tougher setting after clearing its guardian on Normal.
How do blessings and weapons fit into walkthrough routing?
Blessings and weapon unlocks define whether a floor is viable. Use the [blessing picker](/tools/blessing-picker/) alongside [floor guides](/walkthrough/floor-guides/) so leveling choices match the enemies you face next.
When should I read the Evil Geomancer page?
Read [Evil Geomancer](/walkthrough/evil-geomancer/) once Normal floors feel manageable and you want a checklist for long-term power toward the mountain's final confrontation.
Are these walkthroughs official?
No. This is a fan wiki. Official purchase links and community channels are listed on the [links hub](/links/); mechanics descriptions follow Steam and itch.io store text plus player feedback.